![]() Maybe they'd finally given up after years of trying to knock us off the number 1 pedestal! This had a massive impact on the creative juices for Trainz and feature creep started to set in which meant more staff, more features, more changes, more upgrades, more, more, more.The end result being our community got a much better game! After an enormous engine update and a whole lot more, Trainz Simulator 2009: World Builder rolled out of the factory and onto the tracks. We decided to release both but DVD won hands down! A Limited Edition 2006 version sold out at pre-order before Trainz 2006 was even released! As 2007 came around there were rumours of a Train Simulator competitor who stopped development of their game. We were buzzing with ideas and virtually any idea that popped into our heads was seriously considered and usually implemented! During this time a tough decision was being made: whether to release Trainz 2006 as 1 DVD or 5 CDs. Trainz 2004 launched with over 100,000 items and assets, most of which were submitted by fans of the game! Trainz Simulator 2006 burst onto the scene with new routes, locos, community submissions and engine overhauls. We worked closely with our community who asked for and GOT a Download Station, giving them the tools to upload their own content for the game. In 2004 we released Trainz Railroad Simulator 2004. ![]() As Trainz steamed forward gathering speed we added more staff, more ideas and loads more requests pouring in from our great community of players. This was literally a DIY Train Simulator! This feature was called the "Surveyor" and it kick-started the Trainz community who even now still love sharing their creations and masterpieces with each other. Our players could even texture their own terrain and could carefully place real world objects everywhere: junctions, rail, stations, locos and so much more. Our players could raise snow capped peaks, create shimmering lakes and plant acres of forest. Because of our hard work and dedication to our growing fans, Trainz became recognised not just for the ability to jump in and drive Trains, but also for allowing the freedom to create beautifully detailed routes rolling through realistic environments. ![]() We thought we were the first train out of the station but there was a much bigger company who released their own train simulation game within months of our release! In this David and Goliath battle, we had a massive uphill struggle to keep Trainz chugging along. 3D graphics were the new rage and a lightbulb suddenly switched on - The idea was to make a game that would allow model railroad enthusiasts to experience the thrill of creating fantastic tracks winding through beautiful environments as well as driving true-to-life trains. Train simulators were unheard of, but there was a dedicated and passionate group of model railroad enthusiasts. We'd like to take this opportunity to thank all of the players who have helped us take this game from a model railroading experience to the world-leading, fully-operational train simulator that it is today! 10 Years ago. We first released Trainz in 2000 and 10 years on we still can't believe that we're the number 1 Train Simulator game on the market, with a group of fanatical supporters who give us awesome feedback, create assets for the game and play it religiously. "Too expensive" and "I don't have enough room" - We heard it many times and realised there was a huge gap in the market. 13 years later the company would become widely known for developing the world's leading train simulation series.Trainz! Trainz started out as a model railroading fantasy for train enthusiasts who wanted a more in-depth experience which they couldn't get from model railroads. N3V Games and its predecessor Auran first jumped on the scene in 1997 with its smash hit Dark Reign, a futuristic PC Real Time Strategy game.
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